Aimbot V3 Methods - Documentation

Load

<void> ExunysDeveloperAimbot.Load(<void>)

Loads the module in the environment. Note: You cannot call this function twice. Faster alternative, equivalent to ExunysDeveloperAimbot() which uses a __call metamethod that proxies this method.

Restart

<void> ExunysDeveloperAimbot.Restart(<void>)

Performs a quick disconnect & reconnect on every utility closure.

GetClosestPlayer

<Player> ExunysDeveloperAimbot.GetClosestPlayer(<void>)

Returns the closest Player using the already applied settings from the environment for the lock options (example - FOV Radius, TeamCheck, WallCheck etc...).

This is a proxy method from the same function that the module uses to lock onto players.

Exit

<void> ExunysDeveloperAimbot:Exit(<void>)

Disconnects every connection, removes the rendered FOV Circle and unloads the module from the script executor's environment. Technically, this method is used for unloading the module.

Blacklist

<void> ExunysDeveloperAimbot:Blacklist(<string> Player Name)

Adds the parsed player name to the module's blacklist table. All of the players that are blacklisted get ignored by the module and your camera won't lock on them upon activating the aimbot. The parsed name of the player can be shortened and the casing of the letters do not matter. See source here.

Whitelist

<void> ExunysDeveloperAimbot:Whitelist(<string> Player Name)

Removes the parsed player name from the module's blacklist table. This method throws an error if the player is not blacklisted. The parsed name of the player can be shortened and the casing of the letters do not matter. See source here.

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